Musket

Musket
 Description  The musket is a heavy matchlock firearm with a smoothbore barrel. Once thought unsuitable for the knightly class, muskets (like the earlier arquebuses they are beginning to replace) command respect for their lethality. 

Common Skills

Scatter Shot: Cooldown 8 sec.

Fire a blast of 7/9/12 shots, each dealing 14% base damage plus 497/549/596 points of piercing damage. Finely-Ground Gunpowder: Cooldown 12 sec.

This fine powder burns more fiercely (and dangerously!) and thus increases damage by 8/12/15% for 4 seconds. Liquid Fire: Cooldown 30 sec. Throw a grenade filled with liquid fire! Deals 76% base damage plus 562/644/704 points of blunt damage to enemies caught in the blast. It will also set the area on fire, dealing 230/300/350 points of burning damage per second, targets burn for 3 seconds.

Extra effect: Inflicts fear on enemy units. Close Combat: Cooldown 20/15/10 sec. Batter enemies to your front with a musket leg-sweep, dealing 126% base damage plus 769/906/1099 points of blunt damage.

Extra effect 1: Knock down enemy.

Extra effect 2: Recover from stun. Skirmisher: Cooldown 40/35/30 sec. Leap backwards.

Extra effect 1: Recover from unconsciousness

Extra effect 2 (Skirmisher 2 & 3): Recover from unconsciousness and removes stun lock.

Extra effect 3 (Skirmisher 3): Deploys caltrops in your original position. Deploy Caltrops: Cooldown 25 sec. Throw a handful of caltrops into the specified area for 5 seconds, slowing down the movement speed of enemy within the range by 30%.

Extra effect 1 (Deploy Caltrops 2 & 3): Enemies affected suffer bleed damage.

Extra effect 2 (Deploy Caltrops 3): The effected area is increased by one meter.  Paragon Skills  Five Rounds Rapid: Cooldown 55/50/45 sec. Load 5 bullets and fire quickly in succession, each dealing 50% base damage plus 1586/1900/2079 points of piercing damage. Extra effect: Recover from stun. Blackpowder Grenade: Cooldown 50/45/40 sec. Throw a grenade at the enemy! Deals 493% base damage plus 3437/2879/4649 points of blunt damage.

Extra effect: Might knock enemy down.  PVP - Tips & Tricks 


 * Finely-Ground Gunpowder can be used to reduce the reload time of the musket as well as increasing it's damage
 * Liquid Fire is a great tool for dealing with shield unit's as the damage goes straight passed their defense.
 * Liquid Fire can also be used to interrupt units pushing siege weapons such as a the battering ram or the siege tower.
 * Close Combat is a strong defensive tool which can be either chained in to massive damage via Scatter shot or used to buy viable time to reload.